MaximumTaxation

This is the formula I use for maximum taxation.

Once all units have been moved and your turn is done, bring up the management lab ( "V" on the keyboard)

Click the 'change tax' taband set your tax to 50%. You will be using the title tabs on the lab as well to organize population, tax, food, and revenue.

You can change the tax of many cities at once. Clicking the first city to change while holding the shift key; scroll to the last one you want changed and click it. This will highlight the two clicked, and all inbetween. Once highlighted, use the change tax tab to set rates for those cities.

To start off, double click the population tab. This will organize the population from highest to lowest and set cities to the following tax rates:

Scroll back to the top and click the rev. tab once. This will bring any overtaxed 'too high' cities to the top(those taxed high last round). Set all these at 50%

In a hurry? Stopping here will give you decent tax once you check for starving cities.

To fine tune for the most income we go on.

Click the pop tab so the highest pops are once again at the top

Tax correction for starving cities

Scroll back to the top.....click the tabs in this order: double click the pop, single click the tax rate tab and then click the food tab so the lowest food quantities are at the top.

Set the starving cities so their pop is 990 or less
Any city with no farm (as shown by the -food status) should be set so it can be lowered to 990 or less by the time the food is at 0.....you have two turns for a -2 status.. one turn for a -1 status

Feed any cities that can't be fixed for next turn if they are a key city. For those not really important you will have to judge the cost of the farm with the loss next turn, whether you can just ghost it next turn.. etc

When base tax is set at 50% you can use the following pops to bring down to 1000 population:

This will set those cities to 1000 pop and therefore easy to fix when they come up starving.

These are guidelines that will prevent having to buy farms as well as getting the maximim dollar from your cities.

Once you get to know the tax system you can alter it to fit the map you are playing....for example, even though it may have no farm.. I can set a city to increase pop. if the food is at -3.... because I know what to use so I can still drop the pop below 1000 once it hits starving.

For a more indepth look at taxation as well as some interesting facts visit Leijkar's taxation page. It really is the best page out there on this subject.