So you want to make a map!
All you need is Metal Knights and the Metal Knight Mapchecker.

To Start:

The MapEditor Options:

At the top pick Map Editor:

Rules and Guildlines:

Of those that partake, everyone develops their own way of map creating. I have found the following method to work best for myself.

Tips:

The Mapchecker:

If you do not already have the mapchecker, click here to download. It is highly recommended you use this before submitting your maps. Maps with any transitional errors are automatically rejected.
Unzip the file to the location of your choice and open with the .exe

Open your mapchecker.

At the top you will see 'file' and 'options'. Select options and choose 'display'.
Display allows you to pick the type of errors the program will show. I recommend leaving it set to All Errors unless you are working on correcting specific errors.

Now select options and choose error checking. The last three options should always be checked. 'Check Over Wrap' should also be selected if your map wraps in any direction.

At the top, choose 'File.

'Open' is where you select the map you wish to check.
Once selected, the errors are automatically displayed below on the page.

'Reload' will refresh your page.
After correcting errors on your map, save the map. Pick 'Reload' on the Mapchecker.
Corrected errors will be removed leaving only those still to be fixed.

Beneath this there is also room for four maps. They will be the last four maps you work on.
You may choose a map listed here, rather than using 'Open' , when you are returning to work on a map.

Happy Mapmaking!!